The purpose of this work was to explore multimodal collaboration techniques to improve teaching technical medical skills. The research investigates modalities to communicate distance information to a partner in a shared virtual environment. To achieve that, a prototype in virtual reality was developed. The user interaction in the virtual environment was done by using haptic devices.
Facing the environmental crisis, acting for the environment has become a must. Individual actions are of great importance but not enough to break the climate change. Therefore, a systemic change is needed to influence the governments to take appropriate measures. The project aimed to facilitate such actions by strengthening a community of activists and involving the public to become active for the environment.
Paper that investigates the current state of the art of VR therapy for anxiety disorders analyzing three different categories of disorders: Social anxiety, phobias with a focus on spider phobia, Post Traumatic Stress Disorders. Check my paper!
VRoom is a virtual room designed for facilitating distance communication and collaboration. In this room, which can be accessed through the browser or through a VR headset, people can meet, talk and interact with objects present in the environment. Check the presentation and the demo of the virtual room in your browser!
Analysis of Microsoft HoloLens from the interaction point of view. Check my report!
Crowdless wants to create an infrastructure able to give real-time information about the crowd situation in all the public vehicles and therefore the possibility to the passengers to choose the uncrowded one. We also thought about a gamification system to get the engagement of the citizens. This idea was developed during a two weeks challenge named "Design Thinking and Scaling Services for Cities". Check the idea presentation!!